To unlock: Kill 150 enemies with Weak Spot Damage.Įffect: Increases Weapon Mod Casting Speed. To unlock: Destroy all Hives in the Circlet Hatchery Dungeon at Corsus without getting hit by Wisps. To unlock: Acquired at the beginning of the game. To unlock: Play the tape recorder found on Level B2 of Ward 13. To unlock: Get 100 kills with Explosion damage.Įffect: Increases earned Experience when killing enemies. To unlock: Obtain the Cryptolith Sigil from the Iskal Queen (Boss) in Adventure Mode. To unlock: Win the faceoff by killing an ally in co-op after talking to Brabus in Cutthroat Channel. To unlock: Defeat The Thrall in The Capillary or Canker in The Drowned TrenchĮffect: Increases Ranged and Melee damage dealt to enemies when attacking them from behind. Use it twice on the Cryptolith.Įffect: Increases Mod Power generation when attacking an enemy with an active status effect. To unlock: Wailing Tree Event: Find the Mad MerchantĮffect: Increases damage absorbed by summons when the summoner takes damage. To unlock: Deal 5,000 damage to enemy armored regions. To unlock: Defeat The Ravager or Totem Father on YaeshaĮffect: Increase damage dealt to enemy armored regions. The maximum level for a trait is level 20.įollow the instructions below to unlock all traits:Įffect: Increases Mod Power gained on Melee hits. There are 50 total traits to unlock, and each trait can be strengthened by leveling it up with Trait Points. You just have to keep the file size the same (haven't found all the byte counts yet, only found 1).Traits grant you passive abilities and bonuses that are always active once you unlock them. Ya I know that :p I meant ID as in numbers. I repost what i have in the Cielos table topic : ![]() I am reading my savegame file in HxD, there is all your items written in here with the same formulation than your example. ID just mean identifier/identification, it can be a text string, as long as it's unique for each item it's the sameĭid you tried to change it to see if the game accept it ? For example: /Game/World_City/Items/Weapons/Basic/HandGuns/RepeaterPistol/Weapon_RepeaterPistol.Weapon_RepeaterPistol_C There are no Item IDs in the game, all Items use a text string to determine what you have. There is too many items i know i won't be able to get anytime soon because of the prerequisite/chance/time needed to get them. I would love an item editor which allow to switch from one item to another, with a list of all items (weapons,armors. ![]() There is an item editor in the Idlehands table, maybe we could start from that ? ![]() I agree to that, there is apparently many weapons or armor very hard to get, you need the area to spawn in your world (and for some it's rare) or you can only have one weapon OR an armor depending on a choice you make.Įverything is made to push you to do multiple time the story.įor thoses who don't really have time (or want) to do that, an item editor with the list of all weapon/armor in the game (if everyone share their ID it could be quick) Then go to checkpoint and you get the amount.īut u need to have the script always activ, its not permanent. Is there a way to set my dragon hearts back to normal? I didnt use a cheat in this game but I joined someone who used the 99 hearts cheat and it affected my save now I want it to go back to normal do you know how?Ĭhange #99 to #3 or #4 oder anything you want. Next time u go to a checkpoint u will have 99 Hearts Opens pointer to change the value if u open the skill tab Gets Float Value of Health from last Player/Enemy that got hit.Įverytime u hurt an enemy u get instant recharge for mods Set Amount on the Value and pick up a item/materialīug that enemy have this effect if its stays activ should be fixed ThanksĪnd this 2 labels define the original bytes before its overriden with a jmp I just want to move it correctly to my new Trait Level. ![]() Concerning that CE Table, I do not want 9999999 Trait points.
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