Rather than burn out a team promised a better way forward, Telltale's leadership is staying true to their word. For the studio's second lease on life, healthy work-life balance is a key principle. This isn't the case with the resurrected Telltale. Considering the sheer amount of platforms they released on, this is only further exacerbated by the scope of quality assurance required. ![]() To this day, the staggering number of bugs in even the best Telltale games is exhaustive. ![]() For as long as the games industry has been around, that's the typical response to these kinds of problems.Ĭrunch was a notorious issue with the original Telltale in particular, resulting in a number of problems both for the staff and their games. The obvious choice many studios would make is simple: crunch, crunch, crunch. This also means, though, that the team has to redo "quite a bit of work," according to Ottilie. The team behind The Wolf Among Us 2 believe that switching from Unreal Engine 4 to Unreal Engine 5 will give them crucial new features, particularly for the team's software engineers and artists.ĪLSO READ: Abandoning Halo Infinite's Story Is A Waste Of Everyone’s Time Yet the decision to delay the game out of its 2023 release window is for a more heartening reason - artistic integrity and humane business practices. it's a lot, especially for a studio still putting itself back together. Between restaffing, acquiring funding, COVID-19, and having to start from scratch rather than building off the previously canceled follow-up built on outdated tech. As detailed in a statement to IGN, Telltale CEO Jamie Ottilie lays out just some of the struggles the game, announced in 2019, has already navigated. With so much at stake to get this sequel right, it's easy to understand why Telltale took their time. In a ghetto full of fairytale fable characters of old, the original season garnered Telltale a considerable amount of praise with its twisted tale of conspiracies and murders.ĪLSO READ: Sherlock And Castlevania Meet In The Last Case of Benedict Fox The new season promises a fresh, neon-lit noir full of urban fantasy crimes to be solved by Bigby, lycanthropic sheriff and the 'Big Bad Wolf' of old. Rebuilt under new ownership and leadership, one of their earliest announcements was the revival of the canceled sequel to The Wolf Among Us. It was an astounding multi-level failure of management, contractual obligations, and funding being pulled out from under. It's a game that never flinches in taking its story and its chain-smoking protagonist everywhere it can.The resurrection of Telltale games has been remarkably calm and orderly when you consider how the company went bankrupt years ago. In GameSpot's The Wolf Among Us review, we said, "It's a triumph of tight plotting, wild imagination, and sure-handed direction. It will launch for PC, PS4, PS5, Xbox One, and Xbox Series X|S. The game was originally planned for a 2023 release date, but now, it's being pushed out until later. ![]() The Wolf Among Us 2 was first officially revealed at The Game Awards in 2019. "The expectations are pretty high, and we want time to meet those and we want to be proud of it and know that, 'Hey, this is the best game we could have made.' Let the world say what they will it's done, but at least we know that in these times, in these conditions, this is the best game that we could make." "If we put this game out and it's not ready, we're going to get torn to shreds," Ottilie said to IGN. He noted that the new engine has interesting features that required redoing work already done in Unreal 4 and that he didn't want to ship the game in an unfinished game in order to meet the 2023 release window. Telltale CEO Jamie Ottilie explained that the team decided to switch from Unreal Engine 4 to Unreal Engine 5. To give more context, we spoke with IGN: /KhrAfIrwYB - Telltale Games March 1, 2023 We’ve made the difficult decision to delay The Wolf Among Us 2 #TWAU2.
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